The Future is Bright for Star Wars™: The Old Republic™ (2024)

Hello,

It’s been a little while since I’ve checked in, and as you might have heard, there’s a lot happening here at BioWare.

Almost 12 years after launch, Star Wars™: The Old Republic™ remains a fantastic success, continuing to welcome new players to its vast galaxy and entertaining veteran players with its evolving content. It’s the longest-running live service Star Wars game ever and we’re enormously proud of the work the team has done in creating, expanding, and maintaining this incredible game. We’re delighted to have grown such a dedicated and passionate community through all these years. The future of the game and the community continues to be very bright.

I’ve been working closely with Keith Kanneg, who leads the SWTOR team, to give the game and the team the best opportunity to grow and evolve. And so, while EA will remain SWTOR’s publisher, development of the game will move to our partner and friends at Broadsword, a boutique studio with expertise in managing online games. Both the Broadsword studio and SWTOR team members will be joining forces and working tirelessly to support “every player, every day,” ensuring that these worlds and these communities continue to thrive and grow. Their Founder and President, Rob Denton, even has direct experience with SWTOR, having helped lead the team during the development and launch of the game during his time at EA.

So what does this mean?

Well, most importantly, it means that players will continue to enjoy the SWTOR they know and love, and as Keith mentioned in a recent community post, all current plans are still in place. There are also exciting new features planned that the team is not quite ready to talk about yet, but suffice it to say that players can expect improvements and new content into the future. This is a company that will give SWTOR the room to grow and flourish, with the continued commitment and full support of Lucasfilm Games, and the continued partnership with EA.

No big change comes without challenges. Among them is the fact that most of the current team will be invited to accompany the game on its move to Broadsword, though unfortunately not every role will make the move. This is the hardest part of this transition, and these decisions were not made lightly. We are of course doing everything we can to support the affected team members, who have an opportunity to find new roles within EA. In addition, we’re aware that the team members who are being asked to move to a new studio will also be adapting to change, and we will be working with Broadsword to make the transition as comfortable as possible.

In the long run, though, we are confident that this is the best decision for the game and its community. We at BioWare will miss being a part of SWTOR’s story going forward. But we also know that it will be in very good hands.

As we look toward the future, BioWare is focused on being a leader in developing immersive, emotionally charged, single-player games, with teams primarily in Austin and Edmonton. This means a renewed focus on our two key franchises: Dragon Age™ and Mass Effect™. For Dragon Age, we continue to build, polish, and tune an exceptional experience we know our fans will love. We can’t wait to share more on this soon. For Mass Effect, we continue pre-production with a core team of veteran storytellers who are bringing the deep franchise history forward in a spectacular new way.

I’m excited about the opportunities that lie ahead, and Keith wanted to share his own thoughts about the transition.

Stay well,

Gary McKay
General Manager, BioWare

*****

Hi folks!

I’ve been a part of SWTOR since well before launch and it’s been an incredible journey. I ended up taking on many different roles on the team over that time, so I’ve seen this game from just about every different angle there is. And honestly, I absolutely love this game—not to mention the people who continue to make it fun. Even after almost 12 years, I see so much room for growth and so much potential in SWTOR.

I know decisions that impact our people are the hardest part of change and evolution, but I believe Broadsword is the right studio to continue to enhance and modernize our game—and also expand the number of people who can play it.

Of course, I’m also very glad that I’ll be moving over with key team leaders and continuing to work with most of our current team. This team has never stopped excelling, even proudly delivering an amazing update 7.2 Showdown on Ruhnuk over the holiday break—along with technological improvements like our new fast launcher, 64-bit client, and Cloud Game Servers. I can’t thank them enough for their passion and dedication in bringing these experiences to life for our players.

I also want to thank EA and BioWare for all they have done for me and this team, not to mention all our friends at Lucasfilm Games, whose support and collaboration have helped make all this happen for us. They’re the best, and I look forward to continuing to work with them.

We are excited about the future of SWTOR, and once we get our feet firmly planted at Broadsword, we look forward to sharing plans for game direction and improvements. Until then, rest assured that all the current plans are still in motion!

As examples, we just delivered our largest story update in months, and a new story flashpoint with Game Update 7.3: Old Wounds, taking us back to the planet Voss, which we haven’t visited since our KOTET expansion back in 2016. We will also be rolling out Game Update 7.3.1, which will contain our next Galactic Season, in the coming months. And stay tuned for details on Game Update 7.4, where players will see the story continue following the events of Old Wounds. And there’s even more on the horizon. We will continue to publish communication on swtor.com and the SWTOR forums, as we always have, so you will be hearing from me again soon.

No change is easy, but it certainly helps that we’re all excited about the future of this very special game. We look forward to seeing that vision become reality alongside all our players and fans.

May the Force be with you,

Keith Kanneg
Executive Producer, Star Wars: The Old Republic

Categories BioWare, SWTOR

The Future is Bright for Star Wars™: The Old Republic™ (2024)

FAQs

Will SWTOR ever come to console? ›

Re: Can SWTOR come on ps4

@cconnor3 there are currently no plans to bring SWTOR to any console.

Is SWTOR still worth playing in 2024? ›

Anyone who enjoys Star Wars and video games should still play Star Wars: The Old Republic in 2024. It's set during an exciting time in Star Wars history and, even though it isn't a part of Disney's official canon, it's still a compelling part of Star Wars Legends lore.

Is the Old Republic no longer canon? ›

But games like Star Wars: Knights of the Old Republic and the subsequent spinoff material haven't been officially included as a part of canon. They are considered to be Legends stories and thus treated as fairytales or rumored narratives within the current continuity, much like the rest of the Expanded Universe.

Is Star Wars: The Old Republic a dead game? ›

And no, the game isn't dead, it's still receiving updates, and has a solid playerbase. It's still in development. Broadsword bought the rights to continue the game. They hired 40 of the SWTOR developers from Bioware to continue working on the game.

Can I play Old Republic on PS5? ›

Synopsis. Sony's 2021 PlayStation showcase announced the long-awaited Star Wars: Knights of the Old Republic remake for PS5 and PC. Development changes and uncertainties surround its release, potentially delaying until 2025. Rumors suggest Xbox availability post-launch.

Can you finish SWTOR for free? ›

Play for free up to level 60 and enjoy the original Class and planetary storylines plus the Rise of the Hutt Cartel and Shadow of Revan digital expansions. Former subscribers and players who have purchased Cartel Coins are known as Preferred and have fewer restrictions in-game than Free-to-play players.

How long does it take to 100% Star Wars: The Old Republic? ›

When focusing on the main objectives, Star Wars: Knights of the Old Republic is about 29 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 48 Hours to obtain 100% completion.

How many people still play SWTOR? ›

STAR WARS: The Old Republic
MonthAvg. PlayersPeak Players
Last 30 Days3,817.46,426
July 20243,855.46,462
June 20244,399.57,480
May 20244,450.78,237
46 more rows

Is Darth Bane Old Republic? ›

Darth Bane was an ancient Sith Lord from the time of the Old Republic. Hailing from Moraband, the ancient homeworld of the Sith, Darth Bane was a legendary Dark Lord of the Sith who lived during the dark age of the Old Republic, a thousand years before the Clone Wars.

Will Star Wars The Old Republic end? ›

BioWare assures Star Wars: The Old Republic isn't shutting down, despite new developer | Eurogamer.net.

Will Star Wars Old Republic remake be on Xbox? ›

However, we do know that the KOTOR remake will launch as a timed console exclusive on PS5. That means it could come to Xbox Series X|S and PC after a short while, though an Xbox release date or window hasn't been confirmed yet, either.

What is the next console Star Wars game? ›

Star Wars: Outlaws - August 30, 2024

Starting with one right around the corner, Star Wars: Outlaws is slated to hit PlayStation 5, Xbox Series X, and PC on August 30, 2024.

Is Star Wars: The Old Republic free on Xbox? ›

Star Wars: The Old Republic is a free-to-play MMORPG that puts you at the center of your own story-driven saga. Play as a Jedi, Sith, Bounty Hunter, or one of many other iconic Star Wars roles in the galaxy far, far away over three thousand years before the classic films.

Is SWTOR on PS4? ›

That pretty much shuts the door on a Star Wars: The Old Republic PS4 release, at least for the time being. To be honest, we can't see that changing.

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