Xppp1
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I know the game runs at 30fps most of the time with base clocks, but i usually play my switch in portable mode while plugged into the mains so i can use docked speeds while in 720p so having an unlocked framerate would make the game more smooth
Also being a PC guy i really prefer unlocked FPS even if it isnt stable
Lacius
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It won't be playable at 60fps, especially undocked.
It already doesn't run 1080p docked.
Zap Rowsdower
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IIrc, @masagrator tried this a while back and even after work on fixing up the physics, the end result wasn't playable at maxed clocks.
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masagrator
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Zap Rowsdower said:
IIrc, @masagrator tried this a while back and even after work on fixing up the physics, the end result wasn't playable at maxed clocks.
Nope. I've unlocked 60 FPS, but when it can achieve 60 FPS, it's double speed. Physics are working the same as in 30 FPS.
Zap Rowsdower
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A release being out of the question though, correct? I think with the additional FOV modification, it could still be a redeemable experience for a lot of exploration if all that's affected is the animation, as you wouldn't see Link primarily. That is unless I'm misunderstanding 'double speed' though and literally everything is affected.
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Zap Rowsdower said:
A release being out of the question though, correct? I think with the additional FOV modification, it could still be a redeemable experience for a lot of exploration if all that's affected is the animation, as you wouldn't see Link primarily. That is unless I'm misunderstanding 'double speed' though and literally everything is affected.
Literally everything
lh411
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masagrator said:
Nope. I've unlocked 60 FPS, but when it can achieve 60 FPS, it's double speed. Physics are working the same as in 30 FPS.
thanks for your work.I found a hires mod on your github about zelda botw.I am interesting.What have been modified by this mod?same graphic setting handlemod and dockmode?can we close dr resloution?
chrisluna413
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Xppp1 said:
I know the game runs at 30fps most of the time with base clocks, but i usually play my switch in portable mode while plugged into the mains so i can use docked speeds while in 720p so having an unlocked framerate would make the game more smooth
Also being a PC guy i really prefer unlocked FPS even if it isnt stable
use a question mark on your posts when youre asking, ya know... questions...
your post implies that you had a mod for that.
masagrator
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lh411 said:
thanks for your work.I found a hires mod on your github about zelda botw.I am interesting.What have been modified by this mod?same graphic setting handlemod and dockmode?can we close dr resloution?
Principle is the same as for ReverseNX
lh411
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masagrator said:
Principle is the same as for ReverseNX
i think if can close dr resloution is better,Does this game have this setting?
B
Babynine
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Thank u
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The Legend of Zelda: BotW / Korok Forest / 60fps / 1280x720 - 10% / Switch Lite / Portable Mode (~9 watt power draw from battery = ~1.4 hours for Lite) / 4IFIR ST5
Last edited by Cooler3D,
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Cooler3D said:
The Legend of Zelda: BotW / Korok Forest / 60fps / 1280x720 - 10% / Switch Lite / Portable Mode (~9 watt power draw from battery = ~1.4 hours for Lite) / 4IFIR ST5
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do you have an fps unlock for TOTK that does not disable cheats? dynamic fps modifies the game so much that Edizon can no longer identify its build id to load the correct cheat file.
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kerelenko said:
do you have an fps unlock for TOTK that does not disable cheats? dynamic fps modifies the game so much that Edizon can no longer identify its build id to load the correct cheat file.
You have FPSLocker with patches for both BoTW and ToTK, they don't disable cheats.
And in case of BoTW my patch doesn't break ragdolls and fight with Thunderblight Ganon + has patched Dynamic Resolution, Dynamic game speed and triple buffer
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kerelenko
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Can you share a link to the mods you used in TOTK? The ones I used DynamicFPS 1.5.4 makes the cheats not work. The cheats won't appear in Edizon at all and the build ID disappears. When I remove the mod, the cheats work fine.
I redid the entire setup on my Switch and installed SaltyNX 0.7.2 and added main.npdm patch
I run the game, and increase FPS to 60 in the Overlay. The game FPS started to increase to 60, then when the game is loaded it went back to 30. At the advanced settings page in the overlay, it says
Plugin didn't apply patch to game
Set/Active/Available buffers: 0 / 2 / 2
It didn't go to tripple buffering even though I have the main.npdm file installed.
I am on version 1.2.1 of the game.
EDIT:
IT WORKED! I think there is a step missing the guide.
After setting the desired FPS select Save settings. Afterwards, go into Advanced settings and select Convert config to patch file. Reboot the game and it should work now.
Last edited by kerelenko,
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